Thursday 25 July 2019

Version 0.3

Version 0.3



Don’t have much to say tbh other than, I’m really proud of this update.

What’s new?

- Added a intro sequence, having a name serves no purpose yet and had to scrap the dialogue tree, because of lack of time. can be skipped by clicking on your map.

- 3 new animations, now every unit available can be harvested and breed.

- Added loyalty stat, a level 5 loyalty is now required to breed your units, in order to gain loyalty,the PC  needs to harvest each unit, loyalty will be linked to the PC charisma stat, more is planned with this stat.

-finished constitution stat, units now require to have at least 1 point of constitution to be able to breed/be harvested, constitution replenishes by sleeping on the bed located at the base location.

- 1st harvesting quest added, exchange 20 bottles of demon cum for a key item.

- 1st house upgrade added,use the key item gained from the harvesting quest and unlock the shed.

- Eggs, eggs will begin spawning once the shed upgrade is unlocked. Each egg takes 5 in game days to hatch. (trying to breed the eggs will crash the game)

- Simplified Boiler puzzle, since it was not fun, simply solve it by destroying it.

- Added a second cat girl to the 1st dungeon,find the key to the classroom and capture her (the key is still named token, forgot to change the name)

Remember to take notes of their patterns so if you miss one you can capture the other.

- Added a couple more names to the random name generator.

  Thanks to everybody who donated.

known bugs: 

clicking on the about button will crash the game.

 game crashes when switching between fullscreen and nomal.

will fix them asap.

What's next?

Given the results of the last poll I'll be focusing on gameplay, mostly fixed stat variations for every new character that will depend on their parents genetic potential.

For example: werewolfs will give a +2 to strenght but a -1 to agility while catgirls will give a + 2 agility and a -1 to intelligence breeding these 2 will give their spawn  2 extra points of strenght and 1 extra point of agility.

these gains will be capped tho, depending on the level of quality of the units involved.

for example a D ranked unit will be capped at level 10 while a S ranked unit will be capped at level 50.

the better the unit the faster their growth will be.

there will also be the addition of traits.

having this ready will pave the way to a neat combat system. so be excited.

see you guys in another 4-5 months.