Thursday 24 January 2019

what's this and why should I care?


FAQ
Press Ctrl+F to jump into the desired section
01 What’s this game about?
02 Combat
03 Scavenging and trade
04 Dungeons
05 Breeding


01 What’s this game about?

The game is meant to be a sandbox-ish monster breeding HRPG where you get to catch, breed and train a variety of characters so you can form your own invincible demon army as you explore the postwar ruins of the skeleton city, uncover mysteries, solve puzzles, do quests and overcome enemies along the way.




02 Combat

You may be asking how do you even capture a Demon? Well, I believe simple is best. It will work with a Rock Paper Scissor type of approach in which you´ll have to look for the enemy attack patterns ensuring short but challenging battles.

So do I just go out there and capture them like in Pokémon?

Kind off, There won´t be random encounters and their numbers are limited also you´ll have to met certain requirements before you can begin the hunt. So go out there, explore the Dungeons and catch them all.

Are there any plans of an actual combat system?

There is also a much bigger d&d esque,turn based combat system I´d like to implement where the traits and stats of your units will affect their abilities  so depending on the situation you’ll have to guide the best suited members of your demon army into battle to secure locations, obtain resources, gain allies or just satisfy your own selfish needs. But that´ll be once the game is a bit more fleshed out.

03 Scavenging and trade

Exploration is meant to be rewarded with unique items you can sell or use and abilities you can teach to your units, you are also going to need goods and services to enhance your troops and build your base. These two things don’t come in cheap.
To keep everything balanced and to give the H-portion of the game a bigger role the closest thing to trade in game will be non repeatable breeding quests
These quests will basically be bringing demons to certain characters that will reward you as long as said demons meet their stats and traits requirements.
Once you are rewarded with the know-how and resources to make stuff it is all matter of creating it.
Each unit will have its own inventory chosen by you, said inventory will have limited uses per battle so don’t expect to potion spam, items won’t be 1 use only and the only way to lose them is if you lose the unit also no combat loot so don´t expect daily trips to grind-ville.
As for the base building, most of it will be aesthetic only carrying few bonuses for your units here and there.




04 Dungeons

The plan is to build 9 more Dungeons of variable sizes for you to explore. Each filled with different puzzles, demons to capture, loot, battle events with a variety of factions and other dangers.
Maybe even include secret Dungeons for special Breeding events.
Not to mention several other locations where quests will take place like towns, caves, forests, old world ruins.Etc.  




05 Breeding

Interspecies breeding between the 10 available demons will give you new characters with a range of genetic potentials received from the sum of their parents, with some fixed addition and subtraction here and there. This new spawn character will be the same species as the parents with the exception of certain combinations that will yield different results for example:
Catgirl+Werewolf= Catgirl/Werewolf   but  Harpy+Bazilisk= Cockatrice

Will I be able to create my own OC waifu through a customization menu?

Although customization wasn't the highest priority for the demo, I’m a sucker for it especially in RPG´s, so yeah, expect hairstyle, color and a couple of aesthetic variations.

Will there be neoteny, gender bend, half breed, anthro, futa and feral variations for each of those 10 base monsters?

It is intended to have a good variety of all that in the base game + pregnancy scenes, As for variations of each. It may be possible but only for certain characters and once we are done with the10 base units and all of their combinations. I don´t really want to expand content without finishing the planned one first.



Wait a minute 10 base monsters, the possibility of creating complete new combinations, customization, several locations and battle events? That sounds overly ambitious.

It is! I don´t wanna simplify the magnitude of this project. We are talking about a shit-ton of work but with strict and careful planning, It can be done. We have the experience and technology.
Hope you enjoyed reading this entire text wall as much as I enjoyed writing it.


No comments:

Post a Comment